![]() (just to clarify for those that may not know. I have noticed that there are three different base XP Naval Battles scenarios- one for 250 (?), one for 300, and one for 400. The bar is set high to give PVP players a challenge and a sense of accomplisent. WG promotes PVP (Random battles) play, not PVE (Coop) play. ![]() But in the meantime if you want to encourage members of your clan to participate who are at a lower skill level then maybe you should consider my proposal. but, if the number is daunting they probably won't even participate.įor those of you who are going to troll this post, or, enjoy stat shaming, please remember that if you're at the level to where you think these are too low then maybe you should wait until later during the naval battle weekend in order to do the higher levels to prove how great you are. if a lower level player can get one or two of the lower stars it encourages them to continue. What I propose is starting it out at 200 for starters then go to 400 then go to 750 and then go to 1000 1250, etc. Also, Those who participate in Coop battles arepretty much excluded from participating in naval battles at all. It would seem to me that you would want to encourage participation by starting with the lower numbers and increasing moderately so that the low-hanging fruit could be gotten by less skilled. It occurs to me that Wargaming is not trying to encourage participation in naval battles with the high base XP start and the large jump to the next level.
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